Volunteer Experience

A shift is two and a half hours, hands-on and social, and it ends with a stack of finished kits you can actually see. No experience needed. Everything is taught on the day.

A shift, start to finish

What a shift looks like

01

Arrival and orientation

A short walkthrough of the space, the project and the safety basics. Please come on time: we cannot start anyone who arrives more than fifteen minutes late.

02

The work

Counting and bundling materials, cutting and sorting, bagging components, and packing Spark STEAM Kits. A few jobs use minor power tools, and those are taught and supervised.

03

The context

Staff explain which activity your materials belong to and which students will receive it, so you know what you are making and who it is for.

04

Wrap-up

Counts logged, workspace reset, and a tally of what the group produced. That last number is the one people take a photo of.

Good to know

The practical bits, up front

None of this is a hurdle. It is just what saves you a phone call before your first shift.

9:30 or 1:00

Two and a half hours a shift: 9:30 to noon, or 1:00 to 3:30, Tuesday through Sunday.

12 and up

Under 18s sign a youth permission form, emailed when you sign up. Twelve and thirteen year olds come with an adult.

Closed-toe shoes

The one thing to bring. Otherwise come as you are, and please stay home if you are unwell.

Service hours

RAFT staff can approve hours for community service. Say so when you arrive.

Volunteers include
No STEAM background needed
Ready to start

Pick a shift and come make something

Shifts run Tuesday through Sunday. Groups of ten or more sign up once a month, and volunteer@raft.net can set up a regular schedule for a team that wants to come back.

Before your first shift
Sit comfortably for about two hours
Count and sort accurately, over and over
Follow written and spoken instructions
Everything else is taught on the day.